//
//  SAStageObject.m
//  GameFrame
//
//  Created by Hiroshi Nomura on 2013/10/28.
//  Copyright (c) 2013年 Hiroshi Nomura. All rights reserved.
//

#import "SAStageObject.h"

@implementation SAStageObject

@synthesize objectId;
@synthesize objectName;
@synthesize parentObjectId;
@synthesize isActive;
@synthesize position;

-(void)drawObject:(GLint*)vtxUniforms
{
    return;
}

-(void)updateObject:(GLint*)vtxUniforms
{
    [self processEventMessage];
    
    return;
}

@end
